﻿using UnityEngine;

namespace ScriptableObjectArchitecture
{
	[CreateAssetMenu(
	    fileName = "$TYPE_NAME$Collection.asset",
	    menuName = SOArchitecture_Utility.COLLECTION_SUBMENU + "$MENU_NAME$",
	    order = $ORDER$)]
	public class $TYPE_NAME$Collection : Collection<$TYPE$>
	{
	}
}